Factory war game in development

Build the machine that feeds the war.

TWB Trenchworks is a darker factory-and-war game set inside The World Beneath. Players do not directly command every soldier. They harvest, refine, manufacture, and ship the inputs that let their side survive the trench line.

The war itself is fought by computer-controlled armies: two sides dig toward one another, hold trenches, fight above and below ground, and eventually push toward total annihilation.

The split-screen idea

The player builds on the factory side. The war unfolds on the war side. Better supply lines should create better pressure at the front.

Factory coordinator portrait for TWB Trenchworks

Factory and logistics

Resource nodes feed a grid-based build area where players design machines, refine materials, and ship supplies to the war effort.

General portrait for TWB Trenchworks

Automated trench war

The front is simulated by faction AI. Infantry, emplacements, runners, engineers, and artillery specialists push and break according to the supplies they receive.

The war side

The warzone is grid-based like the factory. Armies start apart, dig toward one another, form trench lines, and create pressure above and below ground until one base can be bombarded and destroyed.

TWB Trenchworks rifleman unit concept

Readable units

Riflemen, engineers, runners, medics, gunners, and specialists are being organized into a visual roster the war simulation can use.

TWB Trenchworks machine gun nest emplacement concept

Trenches and emplacements

Static positions, wire, mortar points, and machine gun nests should make the front feel like a grinding trench system, not a flat skirmish board.

How it fits The World Beneath

Trenchworks is not replacing the main game. It is a separate playable lane that explores industrial pressure, faction conflict, and world-scale consequences inside the same broader creative umbrella.

  • The Garden proves small World Keys can become playable public releases.
  • Trenchworks proves a larger standalone Unity lane can grow beside the main RPG.
  • The main game remains the parent shared-world RPG with pets, inventory, dungeons, and societies.
  • Come to the forum for community updates, questions, and longer conversations as the project grows.